Foodgeon is an Unity game under construction. Game about a cake that eat ingredients to transform itself into other forms and style of gameplay. GDD is completed and starting to prototype the main mechanics.
I was responsible for:
- Designed the core game architecture and Game Design Document (GDD)
- Prototyped main mechanics for the roguelike loop in Unity
- Implemented the ingredient consumption and transformation system
- Managed the project repository and documentation
You can check out the project code here: GitHub page