Foodgeon is an Unity game under construction. Game about a cake that eat ingredients to transform itself into other forms and style of gameplay. GDD is completed and starting to prototype the main mechanics.
I was responsible for:
- Designed the core game architecture and Game Design Document (GDD)
- Prototyped main mechanics for the roguelike loop in Unity
- Implemented the ingredient consumption and transformation system
- Managed the project repository and documentation
You can check out the project code here: GitHub page
At 27th march 2026 I uploaded an update to the game:
At this point, the project handle the movement of the character and the eating ingredients behaviour to transform itself into other forms and style of gameplay. I loaded all evolutions data too. This system is implemented from scratch and can implement any transformation in a simple way, without needing to change the core of the game. Each evolution has its own ingredients needed, stats, executors and data.
Also, I’ve implemented a base system for enemies and their behavior, with a simple AI that can be expanded in the future using Behavior Authoring Graphs